

Mastery of guard points can also eliminate the threat of projectiles like fireballs, since a successful guard point will cancel them out. They are treated as a special feature and are mostly available with the bigger “brawler” type characters. However, not every character has guard points. Other fighting games merely reduce damage on a successful guard point. The King of Fighters XV isn’t the first fighting game to feature guard points, but it is special in that if you’re skilled enough to pull off these moves, the damage is completely negated. They even transition into combos better, allowing for more damage output overall.

These alternate moves complete in fewer frames than their quick jab attacks, and do much more damage to boot! For close combat with characters like Andy, you’ll want to default to these close-heavy attacks. This might seem counterintuitive since heavy attacks are generally much slower, but these characters have alternate heavy attacks when you are very close to your opponent. Some characters, like Andy, are special in that their fastest moves are their close heavy attacks. It also reduces the cost of level 3 supers to a single bar, making it super easy for you to finish off a heavy combo with a level 3 if you have enough meter for Max Mode at the end of it.Īs in most fighting games, the fastest moves most characters will have are their basic jabs, especially their crouching jabs. Another advantage of Max Mode, and perhaps the most beneficial, is that it makes EX moves and level one supers essentially “free” to use, only costing some of your Max Mode meter.


If you activate it mid-combo, your character will rush forward, opening an opportunity for another set of juiced-up combos, but at the cost of a much shorter Max Mode duration. First, if you activate Max Mode from a neutral stance, you will get a sizable power bonus to your basic combos. Another note, a grab move will beat out a basic attack if they hit at the same time.Ī returning feature from past King of Fighters games is Max Mode, which gives you several advantages when it is active. This kind of skill is very difficult to acquire, so generally, you’re safe when doing a grab. This near-instantaneous nature of grabs makes them almost impossible to stop unless you or your opponent is able to read the move before it happens and react with frame-perfect timing. Every character in the game is capable of a one-frame grab, meaning that there is only a single frame of animation between you pressing the buttons and the action happening on screen. This makes them a great option for both offense and defense, depending on the flow of a match. In The King of Fighters XV, grabs are ultra-powerful, impossibly fast moves. So, let’s get started and take a look at the Top 5 Tips & Tricks to Make You Into a King of Fighters XV God. Thankfully, it is still quite early for this particular game, and in this article, I will go over a few things to make note of on your fighting game journey that could help you grow and rise through the ranks faster. After the die-hards go hard in the lab for the first two or three weeks, it’s much more difficult to get your foot in the door in the online scene. Are you playing the newly released The King of Fighters XV? Is this your first foray into the wide world of fighting games? Even if you aren’t necessarily new to the genre, there is so much to learn about any fighting game, and the first few weeks after release are where the most opportunity for growth happens.
